Briarlands
Painted concept map of the Packlaw forest homeland
An independent MMO in developmentWorld concept art / Not a gameplay capture

15Playable peoples
15Fighting traditions
3Prototype homelands
14Zones in the design atlas

Homeland concept / Visual development

A familiar face.
A different instinct.

Every character begins with a silhouette and a way of moving. Meet the animal peoples through the models that run in the game.

Drag the model to turn it. Open the studio to change equipment, frame, and variant, or author a new animation.

Explore every model in the asset studio
WolfLive game model

ChooseA tradition and a role
ReadThe target, terrain, and resources
CommitAn ability at the right moment

Current prototype: tab targeting, class abilities, resources, combat feedback, and authoritative multiplayer simulation.

Concept art of the Gatefront and the Bramble Gate
Story and live-service vision

A world taking shape.

The vision is broad. Here is what exists today, what we are building now, and what comes later.

Come into the workshop.

Inspect the assets, shape an animation, or explore the current world.

The game and World Workshop run locally after npm run dev.