Briarlands
Unity build

An animal-folk MMO in development

Briarlands

A world worth taking your time in.

Every video on this page is captured from the game or its world tools.

The idea

The road is only the beginning.

Briarlands is an online world of animal peoples: wolves and foxes, cows and turtles, otters and hawks. Fifteen playable races in three factions share one continent. The first zone, Fernshade Vale, is where the look of the game is being set, first in the browser and now in Unity.

15Playable races
15Classes
3Factions
1Zone in Unity so far

Before and after

Same vale.
New engine.

Briarlands started as a browser game built on three.js. In September 2026 the client moved to Unity 6.3, with art made in Blender, while the game server and its rules stayed the same. Each view below appears first in the browser build, then in the Unity build, from the same camera position.

The Unity views are rendered at 18:30 in-game time, close to the browser build's evening light. The browser shots include the Wolf hero; the Unity build does not have its animal-folk heroes yet, so its shots show the place on its own.

Drag to compare

The view in the browser build The same view in the Unity build

One place, three kinds of light

The same Unity cameras at different hours of the day.

Zone one

Fernshade Vale

A forest road, a Packlaw waystation behind a palisade, a river crossing and an old stone ring. All footage in this section is from the Unity build. Place names are working labels.

Unity build

01The arrival road

The road runs north through the woods to the wolf-head gate of the palisade.

Unity build

02The waystation

Inside the gate: lodges with lit windows, chimney smoke, the campfire and the smithy.

Unity build

03The wheat field

East of the road, a fenced wheat field runs up to the windmill.

Unity build

04The Shalewater

The river runs down the east side of the vale, crossed by a timber bridge on the east road.

Unity build

05The Mossring

North of the court, an old stone ring with braziers. The Thornback Boar patrols it.

Timelapse

A day in the vale, from four fixed cameras. The caption shows the hours each shot covers.

From above

One unbroken flight over the vale: down the road, over the court, along the river and on to the Mossring.

Unity build

There are no flying mounts in the game. This is a free camera.

Beyond the vale

One continent. Three nations.

The world explorer is the layout tool for the whole continent. It uses flat colors and simple shapes, but every region, road and building is in place, including Rootspire, a city grown into a single tree.

World explorer

The continent

From the southern marshes north over the heartland to the Crown Mountains, in the layout view.

World explorer

Rootspire

1,900 buildings in twelve districts on the roots, the trunk and eighteen boughs.

Both films are captured in the world explorer, a layout tool, not the game client.

The Packlaw homeland, concept mapConcept art

The Packlaw

Howlmark · Western forests

Predators bound by pursuit, pack loyalty, and the honor of the clean kill. Follow their roads beneath the pines, past thorn-walled settlements and fast, cold water.

The Herdsworn homeland, concept mapConcept art

The Herdsworn

Highfold · Eastern grasslands

The herd nations build, defend, and endure together. Their traditions carry the weight of law, territory, and the conviction that someone must bear the burden.

The Kindled Current homeland, concept mapConcept art

The Kindled Current

Kindlestone · River and southern coast

Forgefolk, stormriders, and marsh witches. The river-and-sky coalition adapts to everything, trades across borders, and answers to a current of its own.

The peoples

Fifteen races.
Three factions.

Each race has its own sculpt, fur, markings and way of moving on one shared body. Race and class are separate choices, and each race follows the classes of its culture.

Browser build

One full turn of every race on the character select dais, each in one of its classes.

The Packlaw

  • Badger
  • Bat
  • Fox
  • Snake
  • Wolf

The Herdsworn

  • Chicken
  • Cow
  • Mountain Goat
  • Sheep
  • Turtle

The Kindled Current

  • Hawk
  • Lizard
  • Opossum
  • Otter
  • Toad

Painted portraits from the character select screen. The film shows the in-game models.

Walk and run at game speed

A Wolf, a Cow, a Chicken and a Turtle on the arrival road: a walk at 3.4 m/s, then a run at 7 m/s with its lean and flight phase. Each race has its own gait.

Browser build

The 15 classes

  • Bellwether
  • Bindfang
  • Cairn
  • Cinderpaw
  • Emberscale
  • Gravewalker
  • Kintsugi
  • Miregut
  • Pebblebrook
  • Scapegoat
  • Stormtalon
  • Sweetgrass
  • Trailhunter
  • Vesper
  • Warhowl

Abilities and combat

Read the fight.
Commit to the blow.

Tab targeting, class resources and deliberate choices. A swing has a wind-up, a snap under 0.2 seconds, a held hit frame and a recovery, and the damage lands on the frame the blow connects.

Browser build

The Wolf action bar

In this fight: Brace blocks and parries the boar's gores, Heavy Chop and Rend strike, the draught fills the cast bar, Shield Bash staggers, Lunge dashes back in, and Howl and Hold the Line send out shockwaves.

  • 1Heavy Chop
  • 2Shield Bash
  • 3Rend
  • 4Lunge
  • 5Brace
  • 6Howl
  • 7Hold the Line
  • 8Mending Draught
Browser build

Every weapon family

Nine families, each with its own stance, two attacks and a parry.

Browser build

The Thornback Boar

The first authored creature: modelled, rigged and keyed by scripts in Blender.

Three more clips: defense, emotes and the gate
Browser build

Defense and reactions

Dodge, the lunge dash, block, a hit flinch, the stun daze and death.

Browser build

Emotes

Wave, bow, cheer, laugh, point, sit, kneel, talk and dance, each on a different race.

Browser build

Through the gate, as a player

The zone title, the minimap and the quest tracker, with the interface on.

Where it stands

A world taking shape.

Available locally

Playable in the browser

A multiplayer browser prototype with accounts, character creation, three connected homelands, combat, roaming mobs and proximity text chat. There is no public server yet.

In progress

Rebuilding in Unity

Fernshade Vale runs in Unity 6.3 with URP and can be walked with a placeholder hero. The game server stays the single authority, and the Unity client is being connected to it over the same protocol as the browser.

Next

Heroes and combat in Unity

The animal-folk heroes, combat and the interface come to the Unity client next. The browser build stays playable until then.

How it is made

Briarlands is built by one person directing a team of AI agents. Textures, portraits and icons start as written prompts. Models and animation start as scripts that Blender runs, and every pass is reviewed against a written quality bar.